feat: 实现供水运营专题大屏BI可视化
- 新增OperationDashboard.vue全屏大屏组件 - 添加6个核心KPI指标卡片: 进水总量/出水总量/产销差率/营收额/平均水质/报警次数 - 实现6个ECharts图表: 供水趋势/水质分布/报警统计/管网空间/设备状态/营收分析 - 创建静态HTML版本operation-dashboard.html,使用CDN加载Vue3/ECharts/Element Plus - 更新路由配置,添加/operation路径支持 - 修复nextTick导入问题,优化build脚本 🚧 开发者: bot_dev1 📝 任务: #38 [BI] 运营仪表盘 + 供水专题大屏
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// @ts-check
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import WebGLConstants from "../Core/WebGLConstants.js";
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/**
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* Determines how blending factors are computed.
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*
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* @enum {number}
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*/
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const BlendFunction = {
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/**
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* The blend factor is zero.
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*
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* @type {number}
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* @constant
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*/
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ZERO: WebGLConstants.ZERO,
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/**
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* The blend factor is one.
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*
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* @type {number}
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* @constant
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*/
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ONE: WebGLConstants.ONE,
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/**
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* The blend factor is the source color.
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*
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* @type {number}
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* @constant
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*/
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SOURCE_COLOR: WebGLConstants.SRC_COLOR,
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/**
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* The blend factor is one minus the source color.
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*
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* @type {number}
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* @constant
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*/
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ONE_MINUS_SOURCE_COLOR: WebGLConstants.ONE_MINUS_SRC_COLOR,
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/**
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* The blend factor is the destination color.
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*
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* @type {number}
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* @constant
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*/
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DESTINATION_COLOR: WebGLConstants.DST_COLOR,
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/**
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* The blend factor is one minus the destination color.
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*
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* @type {number}
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* @constant
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*/
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ONE_MINUS_DESTINATION_COLOR: WebGLConstants.ONE_MINUS_DST_COLOR,
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/**
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* The blend factor is the source alpha.
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*
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* @type {number}
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* @constant
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*/
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SOURCE_ALPHA: WebGLConstants.SRC_ALPHA,
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/**
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* The blend factor is one minus the source alpha.
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*
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* @type {number}
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* @constant
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*/
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ONE_MINUS_SOURCE_ALPHA: WebGLConstants.ONE_MINUS_SRC_ALPHA,
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/**
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* The blend factor is the destination alpha.
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*
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* @type {number}
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* @constant
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*/
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DESTINATION_ALPHA: WebGLConstants.DST_ALPHA,
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/**
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* The blend factor is one minus the destination alpha.
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*
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* @type {number}
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* @constant
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*/
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ONE_MINUS_DESTINATION_ALPHA: WebGLConstants.ONE_MINUS_DST_ALPHA,
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/**
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* The blend factor is the constant color.
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*
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* @type {number}
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* @constant
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*/
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CONSTANT_COLOR: WebGLConstants.CONSTANT_COLOR,
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/**
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* The blend factor is one minus the constant color.
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*
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* @type {number}
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* @constant
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*/
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ONE_MINUS_CONSTANT_COLOR: WebGLConstants.ONE_MINUS_CONSTANT_COLOR,
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/**
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* The blend factor is the constant alpha.
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*
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* @type {number}
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* @constant
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*/
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CONSTANT_ALPHA: WebGLConstants.CONSTANT_ALPHA,
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/**
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* The blend factor is one minus the constant alpha.
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*
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* @type {number}
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* @constant
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*/
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ONE_MINUS_CONSTANT_ALPHA: WebGLConstants.ONE_MINUS_CONSTANT_ALPHA,
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/**
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* The blend factor is the saturated source alpha.
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*
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* @type {number}
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* @constant
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*/
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SOURCE_ALPHA_SATURATE: WebGLConstants.SRC_ALPHA_SATURATE,
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};
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Object.freeze(BlendFunction);
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export default BlendFunction;
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