//This file is automatically rebuilt by the Cesium build process. export default "in vec4 v_pickColor;\n\ in vec4 v_color;\n\ in vec4 v_outlineColor;\n\ in float v_innerRadiusFrac;\n\ \n\ void main()\n\ {\n\ // Distance between fragment and point center, 0 to 0.5.\n\ float distanceToCenter = length(gl_PointCoord - vec2(0.5));\n\ float delta = fwidth(distanceToCenter);\n\ \n\ float outerLimit = 0.5;\n\ float innerLimit = 0.5 * v_innerRadiusFrac;\n\ \n\ float outerAlpha = 1.0 - smoothstep(max(0.0, outerLimit - delta), outerLimit, distanceToCenter);\n\ float innerAlpha = 1.0 - smoothstep(innerLimit - delta, innerLimit, distanceToCenter);\n\ \n\ vec4 color = vec4(mix(v_outlineColor.rgb, v_color.rgb, innerAlpha), outerAlpha);\n\ color.a *= mix(v_outlineColor.a, v_color.a, innerAlpha);\n\ \n\ if (color.a < 0.005) // matches 0/255 and 1/255\n\ {\n\ discard;\n\ }\n\ \n\ out_FragColor = czm_gammaCorrect(color);\n\ czm_writeLogDepth();\n\ }\n\ ";