#ifdef USE_FLOAT64 in vec3 positionHigh; in vec3 positionLow; #else in vec3 position; #endif in vec4 pickColor; in vec3 showColorAlpha; out vec4 v_pickColor; out vec4 v_color; void main() { float show = showColorAlpha.x; vec4 color = czm_decodeRGB8(showColorAlpha.y); float alpha = showColorAlpha.z; /////////////////////////////////////////////////////////////////////////// #ifdef USE_FLOAT64 vec4 p = czm_translateRelativeToEye(positionHigh, positionLow); vec4 positionEC = czm_modelViewRelativeToEye * p; #else vec4 positionEC = czm_modelView * vec4(position, 1.0); #endif /////////////////////////////////////////////////////////////////////////// gl_Position = czm_projection * positionEC; czm_vertexLogDepth(); v_pickColor = pickColor / 255.0; v_color = color; v_color.a *= alpha * show; gl_Position *= show; }