//This file is automatically rebuilt by the Cesium build process. export default "#ifdef USE_FLOAT64\n\ in vec3 positionHigh;\n\ in vec3 positionLow;\n\ #else\n\ in vec3 position;\n\ #endif\n\ in vec4 pickColor;\n\ in vec4 showPixelSizeColorAlpha;\n\ in vec3 outlineWidthColorAlpha;\n\ \n\ out vec4 v_pickColor;\n\ out vec4 v_color;\n\ out vec4 v_outlineColor;\n\ out float v_innerRadiusFrac;\n\ \n\ void main()\n\ {\n\ // Unpack attributes.\n\ float show = showPixelSizeColorAlpha.x;\n\ float pixelSize = showPixelSizeColorAlpha.y;\n\ vec4 color = czm_decodeRGB8(showPixelSizeColorAlpha.z);\n\ float alpha = showPixelSizeColorAlpha.w;\n\ float outlineWidth = outlineWidthColorAlpha.x;\n\ vec4 outlineColor = czm_decodeRGB8(outlineWidthColorAlpha.y);\n\ float outlineAlpha = outlineWidthColorAlpha.z;\n\ \n\ ///////////////////////////////////////////////////////////////////////////\n\ \n\ float innerRadius = 0.5 * pixelSize * czm_pixelRatio;\n\ float outerRadius = (0.5 * pixelSize + outlineWidth) * czm_pixelRatio;\n\ \n\ ///////////////////////////////////////////////////////////////////////////\n\ \n\ #ifdef USE_FLOAT64\n\ vec4 p = czm_translateRelativeToEye(positionHigh, positionLow);\n\ vec4 positionEC = czm_modelViewRelativeToEye * p;\n\ #else\n\ vec4 positionEC = czm_modelView * vec4(position, 1.0);\n\ #endif\n\ \n\ ///////////////////////////////////////////////////////////////////////////\n\ \n\ gl_Position = czm_projection * positionEC;\n\ czm_vertexLogDepth();\n\ \n\ v_pickColor = pickColor / 255.0;\n\ \n\ v_color = color;\n\ v_color.a *= alpha * show;\n\ \n\ v_outlineColor = outlineColor;\n\ v_outlineColor.a *= outlineAlpha * show;\n\ \n\ v_innerRadiusFrac = innerRadius / outerRadius;\n\ \n\ gl_PointSize = 2.0 * outerRadius * show;\n\ gl_Position *= show;\n\ }\n\ ";