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- import BoxGeometry from "../Core/BoxGeometry.js";
- import Cartesian3 from "../Core/Cartesian3.js";
- import Check from "../Core/Check.js";
- import Frozen from "../Core/Frozen.js";
- import defined from "../Core/defined.js";
- import destroyObject from "../Core/destroyObject.js";
- import DeveloperError from "../Core/DeveloperError.js";
- import GeometryPipeline from "../Core/GeometryPipeline.js";
- import CesiumMath from "../Core/Math.js";
- import PixelFormat from "../Core/PixelFormat.js";
- import VertexFormat from "../Core/VertexFormat.js";
- import BufferUsage from "./BufferUsage.js";
- import ContextLimits from "./ContextLimits.js";
- import CubeMapFace from "./CubeMapFace.js";
- import Framebuffer from "./Framebuffer.js";
- import MipmapHint from "./MipmapHint.js";
- import PixelDatatype from "./PixelDatatype.js";
- import Sampler from "./Sampler.js";
- import TextureMagnificationFilter from "./TextureMagnificationFilter.js";
- import TextureMinificationFilter from "./TextureMinificationFilter.js";
- import VertexArray from "./VertexArray.js";
-
- /**
- * @typedef CubeMap.BufferSource
- *
- * @property {TypedArray} arrayBufferView A view of a binary data buffer containing pixel values.
- * @property {number} width The width of one face of the cube map, in pixels. Must be equal to height.
- * @property {number} height The height of one face of the cube map, in pixels. Must be equal to width.
- *
- * @private
- */
-
- /**
- * @typedef CubeMap.Source
- *
- * @property {ImageData|HTMLImageElement|HTMLCanvasElement|HTMLVideoElement|CubeMap.BufferSource} positiveX
- * @property {ImageData|HTMLImageElement|HTMLCanvasElement|HTMLVideoElement|CubeMap.BufferSource} negativeX
- * @property {ImageData|HTMLImageElement|HTMLCanvasElement|HTMLVideoElement|CubeMap.BufferSource} positiveY
- * @property {ImageData|HTMLImageElement|HTMLCanvasElement|HTMLVideoElement|CubeMap.BufferSource} negativeY
- * @property {ImageData|HTMLImageElement|HTMLCanvasElement|HTMLVideoElement|CubeMap.BufferSource} positiveZ
- * @property {ImageData|HTMLImageElement|HTMLCanvasElement|HTMLVideoElement|CubeMap.BufferSource} negativeZ
- */
-
- /**
- * @typedef CubeMap.ConstructorOptions
- *
- * @property {Context} context
- * @property {CubeMap.Source} [source] The source for texel values to be loaded into the texture.
- * @property {PixelFormat} [pixelFormat=PixelFormat.RGBA] The format of each pixel, i.e., the number of components it has and what they represent.
- * @property {PixelDatatype} [pixelDatatype=PixelDatatype.UNSIGNED_BYTE] The data type of each pixel.
- * @property {boolean} [flipY=true] If true, the source values will be read as if the y-axis is inverted (y=0 at the top).
- * @property {boolean} [skipColorSpaceConversion=false] If true, color space conversions will be skipped when reading the texel values.
- * @property {Sampler} [sampler] Information about how to sample the cubemap texture.
- * @property {number} [width] The pixel width of the texture. If not supplied, must be available from the source. Must be equal to height.
- * @property {number} [height] The pixel height of the texture. If not supplied, must be available from the source. Must be equal to width.
- * @property {boolean} [preMultiplyAlpha] If true, the alpha channel will be multiplied into the other channels.
- *
- * @private
- */
-
- /**
- * A wrapper for a {@link https://developer.mozilla.org/en-US/docs/Web/API/WebGLTexture|WebGLTexture}
- * used as a cube map, to abstract away the verbose GL calls associated with setting up a texture.
- *
- * @alias CubeMap
- * @constructor
- *
- * @param {CubeMap.ConstructorOptions} options An object describing initialization options.
- * @private
- */
- function CubeMap(options) {
- options = options ?? Frozen.EMPTY_OBJECT;
-
- //>>includeStart('debug', pragmas.debug);
- Check.defined("options.context", options.context);
- //>>includeEnd('debug');
-
- const {
- context,
- source,
- pixelFormat = PixelFormat.RGBA,
- pixelDatatype = PixelDatatype.UNSIGNED_BYTE,
- flipY = true,
- skipColorSpaceConversion = false,
- sampler = new Sampler(),
- } = options;
-
- // Use premultiplied alpha for opaque textures should perform better on Chrome:
- // http://media.tojicode.com/webglCamp4/#20
- const preMultiplyAlpha =
- options.preMultiplyAlpha ||
- pixelFormat === PixelFormat.RGB ||
- pixelFormat === PixelFormat.LUMINANCE;
-
- let { width, height } = options;
-
- if (defined(source)) {
- //>>includeStart('debug', pragmas.debug);
- if (
- !Object.values(CubeMap.FaceName).every((faceName) =>
- defined(source[faceName]),
- )
- ) {
- throw new DeveloperError(
- `options.source requires faces ${Object.values(CubeMap.FaceName).join(
- ", ",
- )}.`,
- );
- }
- //>>includeEnd('debug');
-
- ({ width, height } = source.positiveX);
-
- //>>includeStart('debug', pragmas.debug);
- for (const faceName of CubeMap.faceNames()) {
- const face = source[faceName];
- if (Number(face.width) !== width || Number(face.height) !== height) {
- throw new DeveloperError(
- "Each face in options.source must have the same width and height.",
- );
- }
- }
- //>>includeEnd('debug');
- }
-
- const size = width;
-
- //>>includeStart('debug', pragmas.debug);
- if (!defined(width) || !defined(height)) {
- throw new DeveloperError(
- "options requires a source field to create an initialized cube map or width and height fields to create a blank cube map.",
- );
- }
-
- if (width !== height) {
- throw new DeveloperError("Width must equal height.");
- }
-
- if (size <= 0) {
- throw new DeveloperError("Width and height must be greater than zero.");
- }
-
- if (size > ContextLimits.maximumCubeMapSize) {
- throw new DeveloperError(
- `Width and height must be less than or equal to the maximum cube map size (${ContextLimits.maximumCubeMapSize}). Check maximumCubeMapSize.`,
- );
- }
-
- if (!PixelFormat.validate(pixelFormat)) {
- throw new DeveloperError("Invalid options.pixelFormat.");
- }
-
- if (PixelFormat.isDepthFormat(pixelFormat)) {
- throw new DeveloperError(
- "options.pixelFormat cannot be DEPTH_COMPONENT or DEPTH_STENCIL.",
- );
- }
-
- if (!PixelDatatype.validate(pixelDatatype)) {
- throw new DeveloperError("Invalid options.pixelDatatype.");
- }
-
- if (pixelDatatype === PixelDatatype.FLOAT && !context.floatingPointTexture) {
- throw new DeveloperError(
- "When options.pixelDatatype is FLOAT, this WebGL implementation must support the OES_texture_float extension.",
- );
- }
-
- if (
- pixelDatatype === PixelDatatype.HALF_FLOAT &&
- !context.halfFloatingPointTexture
- ) {
- throw new DeveloperError(
- "When options.pixelDatatype is HALF_FLOAT, this WebGL implementation must support the OES_texture_half_float extension.",
- );
- }
- //>>includeEnd('debug');
-
- const sizeInBytes =
- PixelFormat.textureSizeInBytes(pixelFormat, pixelDatatype, size, size) * 6;
- const internalFormat = PixelFormat.toInternalFormat(
- pixelFormat,
- pixelDatatype,
- context,
- );
-
- const gl = context._gl;
- const textureTarget = gl.TEXTURE_CUBE_MAP;
- const texture = gl.createTexture();
-
- this._context = context;
- this._textureFilterAnisotropic = context._textureFilterAnisotropic;
- this._textureTarget = textureTarget;
- this._texture = texture;
- this._pixelFormat = pixelFormat;
- this._pixelDatatype = pixelDatatype;
- this._size = size;
- this._hasMipmap = false;
- this._sizeInBytes = sizeInBytes;
- this._preMultiplyAlpha = preMultiplyAlpha;
- this._flipY = flipY;
-
- const initialized = defined(source);
- function constructFace(targetFace) {
- return new CubeMapFace(
- context,
- texture,
- textureTarget,
- targetFace,
- internalFormat,
- pixelFormat,
- pixelDatatype,
- size,
- preMultiplyAlpha,
- flipY,
- initialized,
- );
- }
- this._positiveX = constructFace(gl.TEXTURE_CUBE_MAP_POSITIVE_X);
- this._negativeX = constructFace(gl.TEXTURE_CUBE_MAP_NEGATIVE_X);
- this._positiveY = constructFace(gl.TEXTURE_CUBE_MAP_POSITIVE_Y);
- this._negativeY = constructFace(gl.TEXTURE_CUBE_MAP_NEGATIVE_Y);
- this._positiveZ = constructFace(gl.TEXTURE_CUBE_MAP_POSITIVE_Z);
- this._negativeZ = constructFace(gl.TEXTURE_CUBE_MAP_NEGATIVE_Z);
-
- this._sampler = sampler;
- setupSampler(this, sampler);
-
- gl.activeTexture(gl.TEXTURE0);
- gl.bindTexture(textureTarget, texture);
-
- if (skipColorSpaceConversion) {
- gl.pixelStorei(gl.UNPACK_COLORSPACE_CONVERSION_WEBGL, gl.NONE);
- } else {
- gl.pixelStorei(
- gl.UNPACK_COLORSPACE_CONVERSION_WEBGL,
- gl.BROWSER_DEFAULT_WEBGL,
- );
- }
-
- for (const faceName of CubeMap.faceNames()) {
- loadFace(this[faceName], source?.[faceName], 0);
- }
-
- gl.bindTexture(textureTarget, null);
- }
-
- /**
- * Copy an existing texture to a cubemap face.
- * @param {FrameState} frameState The current rendering frameState
- * @param {Texture} texture Texture being copied
- * @param {CubeMap.FaceName} face The face to which to copy
- * @param {number} [mipLevel=0] The mip level at which to copy
- */
- CubeMap.prototype.copyFace = function (frameState, texture, face, mipLevel) {
- const context = frameState.context;
- const framebuffer = new Framebuffer({
- context: context,
- colorTextures: [texture],
- destroyAttachments: false,
- });
-
- framebuffer._bind();
-
- this[face].copyMipmapFromFramebuffer(
- 0,
- 0,
- texture.width,
- texture.height,
- mipLevel ?? 0,
- );
- framebuffer._unBind();
- framebuffer.destroy();
- };
-
- /**
- * An enum defining the names of the faces of a cube map.
- * @alias {CubeMap.FaceName}
- * @enum {string}
- * @private
- */
- CubeMap.FaceName = Object.freeze({
- POSITIVEX: "positiveX",
- NEGATIVEX: "negativeX",
- POSITIVEY: "positiveY",
- NEGATIVEY: "negativeY",
- POSITIVEZ: "positiveZ",
- NEGATIVEZ: "negativeZ",
- });
-
- function* makeFaceNamesIterator() {
- yield CubeMap.FaceName.POSITIVEX;
- yield CubeMap.FaceName.NEGATIVEX;
- yield CubeMap.FaceName.POSITIVEY;
- yield CubeMap.FaceName.NEGATIVEY;
- yield CubeMap.FaceName.POSITIVEZ;
- yield CubeMap.FaceName.NEGATIVEZ;
- }
-
- /**
- * Creates an iterator for looping over the cubemap faces.
- * @type {Iterable<CubeMap.FaceName>}
- * @private
- */
- CubeMap.faceNames = function () {
- return makeFaceNamesIterator();
- };
-
- /**
- * Load texel data into one face of a cube map.
- * @param {CubeMapFace} cubeMapFace The face to which texel values will be loaded.
- * @param {ImageData|HTMLImageElement|HTMLCanvasElement|HTMLVideoElement|CubeMap.BufferSource} [source] The source for texel values to be loaded into the texture.
- * @param {number} [mipLevel=0] The mip level to which the texel values will be loaded.
- * @private
- */
- function loadFace(cubeMapFace, source, mipLevel) {
- mipLevel = mipLevel ?? 0;
- const targetFace = cubeMapFace._targetFace;
- const size = Math.max(Math.floor(cubeMapFace._size / 2 ** mipLevel), 1);
- const pixelFormat = cubeMapFace._pixelFormat;
- const pixelDatatype = cubeMapFace._pixelDatatype;
- const internalFormat = cubeMapFace._internalFormat;
- const flipY = cubeMapFace._flipY;
- const preMultiplyAlpha = cubeMapFace._preMultiplyAlpha;
- const context = cubeMapFace._context;
- const gl = context._gl;
-
- if (!defined(source)) {
- gl.texImage2D(
- targetFace,
- mipLevel,
- internalFormat,
- size,
- size,
- 0,
- pixelFormat,
- PixelDatatype.toWebGLConstant(pixelDatatype, context),
- null,
- );
- return;
- }
-
- let { arrayBufferView } = source;
-
- let unpackAlignment = 4;
- if (defined(arrayBufferView)) {
- unpackAlignment = PixelFormat.alignmentInBytes(
- pixelFormat,
- pixelDatatype,
- size,
- );
- }
- gl.pixelStorei(gl.UNPACK_ALIGNMENT, unpackAlignment);
-
- if (defined(arrayBufferView)) {
- gl.pixelStorei(gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, false);
- gl.pixelStorei(gl.UNPACK_FLIP_Y_WEBGL, false);
- if (flipY) {
- arrayBufferView = PixelFormat.flipY(
- arrayBufferView,
- pixelFormat,
- pixelDatatype,
- size,
- size,
- );
- }
- gl.texImage2D(
- targetFace,
- mipLevel,
- internalFormat,
- size,
- size,
- 0,
- pixelFormat,
- PixelDatatype.toWebGLConstant(pixelDatatype, context),
- arrayBufferView,
- );
- } else {
- // Only valid for DOM-Element uploads
- gl.pixelStorei(gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, preMultiplyAlpha);
- gl.pixelStorei(gl.UNPACK_FLIP_Y_WEBGL, flipY);
- gl.texImage2D(
- targetFace,
- mipLevel,
- internalFormat,
- pixelFormat,
- PixelDatatype.toWebGLConstant(pixelDatatype, context),
- source,
- );
- }
- }
-
- CubeMap.loadFace = loadFace;
-
- Object.defineProperties(CubeMap.prototype, {
- positiveX: {
- get: function () {
- return this._positiveX;
- },
- },
- negativeX: {
- get: function () {
- return this._negativeX;
- },
- },
- positiveY: {
- get: function () {
- return this._positiveY;
- },
- },
- negativeY: {
- get: function () {
- return this._negativeY;
- },
- },
- positiveZ: {
- get: function () {
- return this._positiveZ;
- },
- },
- negativeZ: {
- get: function () {
- return this._negativeZ;
- },
- },
- sampler: {
- get: function () {
- return this._sampler;
- },
- set: function (sampler) {
- setupSampler(this, sampler);
- this._sampler = sampler;
- },
- },
- pixelFormat: {
- get: function () {
- return this._pixelFormat;
- },
- },
- pixelDatatype: {
- get: function () {
- return this._pixelDatatype;
- },
- },
- width: {
- get: function () {
- return this._size;
- },
- },
- height: {
- get: function () {
- return this._size;
- },
- },
- sizeInBytes: {
- get: function () {
- if (this._hasMipmap) {
- return Math.floor((this._sizeInBytes * 4) / 3);
- }
- return this._sizeInBytes;
- },
- },
- preMultiplyAlpha: {
- get: function () {
- return this._preMultiplyAlpha;
- },
- },
- flipY: {
- get: function () {
- return this._flipY;
- },
- },
-
- _target: {
- get: function () {
- return this._textureTarget;
- },
- },
- });
-
- /**
- * Get a vector representing the cubemap face direction
- * @param {CubeMap.FaceName} face The relevant face
- * @param {Cartesian3} [result] The object onto which to store the result.
- * @returns {Cartesian3} The vector representing the cubemap face direction
- */
- CubeMap.getDirection = function (face, result) {
- switch (face) {
- case CubeMap.FaceName.POSITIVEX:
- return Cartesian3.clone(Cartesian3.UNIT_X, result);
- case CubeMap.FaceName.NEGATIVEX:
- return Cartesian3.negate(Cartesian3.UNIT_X, result);
- case CubeMap.FaceName.POSITIVEY:
- return Cartesian3.clone(Cartesian3.UNIT_Y, result);
- case CubeMap.FaceName.NEGATIVEY:
- return Cartesian3.negate(Cartesian3.UNIT_Y, result);
- case CubeMap.FaceName.POSITIVEZ:
- return Cartesian3.clone(Cartesian3.UNIT_Z, result);
- case CubeMap.FaceName.NEGATIVEZ:
- return Cartesian3.negate(Cartesian3.UNIT_Z, result);
- }
- };
-
- /**
- * Set up a sampler for use with a cube map.
- * @param {CubeMap} cubeMap The cube map containing the texture to be sampled by this sampler.
- * @param {Sampler} sampler Information about how to sample the cubemap texture.
- * @private
- */
- function setupSampler(cubeMap, sampler) {
- let { minificationFilter, magnificationFilter } = sampler;
-
- const mipmap = [
- TextureMinificationFilter.NEAREST_MIPMAP_NEAREST,
- TextureMinificationFilter.NEAREST_MIPMAP_LINEAR,
- TextureMinificationFilter.LINEAR_MIPMAP_NEAREST,
- TextureMinificationFilter.LINEAR_MIPMAP_LINEAR,
- ].includes(minificationFilter);
-
- const context = cubeMap._context;
- const pixelDatatype = cubeMap._pixelDatatype;
-
- // float textures only support nearest filtering unless the linear extensions are supported
- if (
- (pixelDatatype === PixelDatatype.FLOAT && !context.textureFloatLinear) ||
- (pixelDatatype === PixelDatatype.HALF_FLOAT &&
- !context.textureHalfFloatLinear)
- ) {
- // override the sampler's settings
- minificationFilter = mipmap
- ? TextureMinificationFilter.NEAREST_MIPMAP_NEAREST
- : TextureMinificationFilter.NEAREST;
- magnificationFilter = TextureMagnificationFilter.NEAREST;
- }
-
- const gl = context._gl;
- const target = cubeMap._textureTarget;
-
- gl.activeTexture(gl.TEXTURE0);
- gl.bindTexture(target, cubeMap._texture);
- gl.texParameteri(target, gl.TEXTURE_MIN_FILTER, minificationFilter);
- gl.texParameteri(target, gl.TEXTURE_MAG_FILTER, magnificationFilter);
- gl.texParameteri(target, gl.TEXTURE_WRAP_S, sampler.wrapS);
- gl.texParameteri(target, gl.TEXTURE_WRAP_T, sampler.wrapT);
- if (defined(cubeMap._textureFilterAnisotropic)) {
- gl.texParameteri(
- target,
- cubeMap._textureFilterAnisotropic.TEXTURE_MAX_ANISOTROPY_EXT,
- sampler.maximumAnisotropy,
- );
- }
- gl.bindTexture(target, null);
- }
-
- /**
- * Load a complete mipmap chain for each cubemap face.
- *
- * @param {CubeMap.Source[]} source The source data for each mip level, beginning at level 1.
- * @param {boolean} [skipColorSpaceConversion=false] If true, color space conversions will be skipped when reading the texel values.
- *
- * @private
- */
- CubeMap.prototype.loadMipmaps = function (source, skipColorSpaceConversion) {
- //>>includeStart('debug', pragmas.debug);
- Check.defined("source", source);
- if (!Array.isArray(source)) {
- throw new DeveloperError(`source must be an array`);
- }
- const mipCount = Math.log2(this._size);
- if (source.length !== mipCount) {
- throw new DeveloperError(`all mip levels must be defined`);
- }
- //>>includeEnd('debug');
-
- skipColorSpaceConversion = skipColorSpaceConversion ?? false;
- const gl = this._context._gl;
- const texture = this._texture;
- const textureTarget = this._textureTarget;
-
- gl.activeTexture(gl.TEXTURE0);
- gl.bindTexture(textureTarget, texture);
-
- if (skipColorSpaceConversion) {
- gl.pixelStorei(gl.UNPACK_COLORSPACE_CONVERSION_WEBGL, gl.NONE);
- } else {
- gl.pixelStorei(
- gl.UNPACK_COLORSPACE_CONVERSION_WEBGL,
- gl.BROWSER_DEFAULT_WEBGL,
- );
- }
-
- for (let i = 0; i < source.length; i++) {
- const mipSource = source[i];
- // mipLevel 0 was the base layer, already loaded when the CubeMap was constructed.
- const mipLevel = i + 1;
- for (const faceName of CubeMap.faceNames()) {
- loadFace(this[faceName], mipSource[faceName], mipLevel);
- }
- }
-
- gl.bindTexture(textureTarget, null);
-
- this._hasMipmap = true;
- };
-
- /**
- * Generates a complete mipmap chain for each cubemap face.
- *
- * @param {MipmapHint} [hint=MipmapHint.DONT_CARE] A performance vs. quality hint.
- *
- * @exception {DeveloperError} hint is invalid.
- * @exception {DeveloperError} This CubeMap's width must be a power of two to call generateMipmap().
- * @exception {DeveloperError} This CubeMap's height must be a power of two to call generateMipmap().
- * @exception {DeveloperError} This CubeMap was destroyed, i.e., destroy() was called.
- *
- * @example
- * // Generate mipmaps, and then set the sampler so mipmaps are used for
- * // minification when the cube map is sampled.
- * cubeMap.generateMipmap();
- * cubeMap.sampler = new Sampler({
- * minificationFilter : Cesium.TextureMinificationFilter.NEAREST_MIPMAP_LINEAR
- * });
- */
- CubeMap.prototype.generateMipmap = function (hint) {
- hint = hint ?? MipmapHint.DONT_CARE;
-
- //>>includeStart('debug', pragmas.debug);
- if (this._size > 1 && !CesiumMath.isPowerOfTwo(this._size)) {
- throw new DeveloperError(
- "width and height must be a power of two to call generateMipmap().",
- );
- }
- if (!MipmapHint.validate(hint)) {
- throw new DeveloperError("hint is invalid.");
- }
- //>>includeEnd('debug');
-
- this._hasMipmap = true;
-
- const gl = this._context._gl;
- const target = this._textureTarget;
- gl.hint(gl.GENERATE_MIPMAP_HINT, hint);
- gl.activeTexture(gl.TEXTURE0);
- gl.bindTexture(target, this._texture);
- gl.generateMipmap(target);
- gl.bindTexture(target, null);
- };
-
- /**
- * Create a vertex array that can be used for cubemap shaders.
- * @param {Context} context The rendering context
- * @returns {VertexArray} The created vertex array
- */
- CubeMap.createVertexArray = function (context) {
- const geometry = BoxGeometry.createGeometry(
- BoxGeometry.fromDimensions({
- dimensions: new Cartesian3(2.0, 2.0, 2.0),
- vertexFormat: VertexFormat.POSITION_ONLY,
- }),
- );
- const attributeLocations = (this._attributeLocations =
- GeometryPipeline.createAttributeLocations(geometry));
-
- return VertexArray.fromGeometry({
- context: context,
- geometry: geometry,
- attributeLocations: attributeLocations,
- bufferUsage: BufferUsage.STATIC_DRAW,
- });
- };
-
- CubeMap.prototype.isDestroyed = function () {
- return false;
- };
-
- CubeMap.prototype.destroy = function () {
- this._context._gl.deleteTexture(this._texture);
- this._positiveX = destroyObject(this._positiveX);
- this._negativeX = destroyObject(this._negativeX);
- this._positiveY = destroyObject(this._positiveY);
- this._negativeY = destroyObject(this._negativeY);
- this._positiveZ = destroyObject(this._positiveZ);
- this._negativeZ = destroyObject(this._negativeZ);
- return destroyObject(this);
- };
- export default CubeMap;
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