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- import Check from "../Core/Check.js";
- import Frozen from "../Core/Frozen.js";
- import defined from "../Core/defined.js";
- import destroyObject from "../Core/destroyObject.js";
- import DeveloperError from "../Core/DeveloperError.js";
- import Framebuffer from "./Framebuffer.js";
-
- /**
- * Creates a multisampling wrapper around two framebuffers with optional initial
- * color and depth-stencil attachments. The first framebuffer has multisampled
- * renderbuffer attachments and is bound to READ_FRAMEBUFFER during the blit. The
- * second is bound to DRAW_FRAMEBUFFER during the blit, and has texture attachments
- * to store the copied pixels.
- *
- * @param {object} options Object with the following properties:
- * @param {Context} options.context
- * @param {number} options.width
- * @param {number} options.height
- * @param {Texture[]} [options.colorTextures]
- * @param {Renderbuffer[]} [options.colorRenderbuffers]
- * @param {Texture} [options.depthStencilTexture]
- * @param {Renderbuffer} [options.depthStencilRenderbuffer]
- * @param {boolean} [options.destroyAttachments]
- *
- * @exception {DeveloperError} Both color renderbuffer and texture attachments must be provided.
- * @exception {DeveloperError} Both depth-stencil renderbuffer and texture attachments must be provided.
- *
- * @private
- * @constructor
- */
- function MultisampleFramebuffer(options) {
- options = options ?? Frozen.EMPTY_OBJECT;
-
- const {
- context,
- width,
- height,
- colorRenderbuffers,
- colorTextures,
- depthStencilRenderbuffer,
- depthStencilTexture,
- destroyAttachments,
- } = options;
-
- //>>includeStart('debug', pragmas.debug);
- Check.defined("options.context", context);
- Check.defined("options.width", width);
- Check.defined("options.height", height);
- //>>includeEnd('debug');
-
- this._width = width;
- this._height = height;
-
- if (defined(colorRenderbuffers) !== defined(colorTextures)) {
- throw new DeveloperError(
- "Both color renderbuffer and texture attachments must be provided.",
- );
- }
-
- if (defined(depthStencilRenderbuffer) !== defined(depthStencilTexture)) {
- throw new DeveloperError(
- "Both depth-stencil renderbuffer and texture attachments must be provided.",
- );
- }
-
- this._renderFramebuffer = new Framebuffer({
- context: context,
- colorRenderbuffers: colorRenderbuffers,
- depthStencilRenderbuffer: depthStencilRenderbuffer,
- destroyAttachments: destroyAttachments,
- });
- this._colorFramebuffer = new Framebuffer({
- context: context,
- colorTextures: colorTextures,
- depthStencilTexture: depthStencilTexture,
- destroyAttachments: destroyAttachments,
- });
- }
-
- MultisampleFramebuffer.prototype.getRenderFramebuffer = function () {
- return this._renderFramebuffer;
- };
-
- MultisampleFramebuffer.prototype.getColorFramebuffer = function () {
- return this._colorFramebuffer;
- };
-
- /**
- * Copy from the render framebuffer to the color framebuffer, resolving the stencil.
- *
- * @param {Context} context
- * @param {boolean} blitStencil <code>true</code> if the stencil mask should be applied.
- *
- * @private
- */
- MultisampleFramebuffer.prototype.blitFramebuffers = function (
- context,
- blitStencil,
- ) {
- this._renderFramebuffer.bindRead();
- this._colorFramebuffer.bindDraw();
- const gl = context._gl;
- let mask = 0;
- if (this._colorFramebuffer._colorTextures.length > 0) {
- mask |= gl.COLOR_BUFFER_BIT;
- }
- if (defined(this._colorFramebuffer.depthStencilTexture)) {
- mask |= gl.DEPTH_BUFFER_BIT | (blitStencil ? gl.STENCIL_BUFFER_BIT : 0);
- }
- gl.blitFramebuffer(
- 0,
- 0,
- this._width,
- this._height,
- 0,
- 0,
- this._width,
- this._height,
- mask,
- gl.NEAREST,
- );
- gl.bindFramebuffer(gl.READ_FRAMEBUFFER, null);
- gl.bindFramebuffer(gl.DRAW_FRAMEBUFFER, null);
- };
-
- MultisampleFramebuffer.prototype.isDestroyed = function () {
- return false;
- };
-
- MultisampleFramebuffer.prototype.destroy = function () {
- this._renderFramebuffer.destroy();
- this._colorFramebuffer.destroy();
- return destroyObject(this);
- };
-
- export default MultisampleFramebuffer;
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