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- /**
- * Transpiles a [GLSL 3.00]{@link https://registry.khronos.org/OpenGL/specs/es/3.0/GLSL_ES_Specification_3.00.pdf}
- * shader to a [GLSL 1.00]{@link https://registry.khronos.org/OpenGL/specs/es/2.0/GLSL_ES_Specification_1.00.pdf} shader.
- *
- * This function does not aim to provide a comprehensive transpilation from GLSL 3.00 to GLSL 1.00; only the functionality
- * used within the CesiumJS shaders is supported.
- *
- * @private
- *
- * @param {string} input The GLSL 3.00 shader.
- * @param {boolean} isFragmentShader True if the shader is a fragment shader.
- *
- * @return {string}
- */
- function demodernizeShader(input, isFragmentShader) {
- let output = input;
-
- // Remove version string got GLSL 3.00.
- output = output.replaceAll(`version 300 es`, ``);
-
- // Replace all texture calls with texture2D
- output = output.replaceAll(
- /(texture\()/g,
- `texture2D(`, // Trailing ')' is included in the match group.
- );
-
- if (isFragmentShader) {
- // Replace the in with varying.
- output = output.replaceAll(
- /\n\s*(in)\s+(vec\d|mat\d|float)/g,
- `\nvarying $2`,
- );
-
- if (/out_FragData_(\d+)/.test(output)) {
- output = `#extension GL_EXT_draw_buffers : enable\n${output}`;
-
- // Remove all layout declarations for out_FragData.
- output = output.replaceAll(
- /layout\s+\(location\s*=\s*\d+\)\s*out\s+vec4\s+out_FragData_\d+;/g,
- ``,
- );
-
- // Replace out_FragData with gl_FragData.
- output = output.replaceAll(/out_FragData_(\d+)/g, `gl_FragData[$1]`);
- }
-
- // Remove all layout declarations for out_FragColor.
- output = output.replaceAll(
- /layout\s+\(location\s*=\s*0\)\s*out\s+vec4\s+out_FragColor;/g,
- ``,
- );
-
- // Replace out_FragColor with gl_FragColor.
- output = output.replaceAll(/out_FragColor/g, `gl_FragColor`);
- output = output.replaceAll(/out_FragColor\[(\d+)\]/g, `gl_FragColor[$1]`);
-
- if (/gl_FragDepth/.test(output)) {
- output = `#extension GL_EXT_frag_depth : enable\n${output}`;
- // Replace gl_FragDepth with gl_FragDepthEXT.
- output = output.replaceAll(/gl_FragDepth/g, `gl_FragDepthEXT`);
- }
-
- // Enable the EXT_shader_texture_lod extension
- output = `#ifdef GL_EXT_shader_texture_lod\n#extension GL_EXT_shader_texture_lod : enable\n#endif\n${output}`;
- // Enable the OES_standard_derivatives extension
- output = `#ifdef GL_OES_standard_derivatives\n#extension GL_OES_standard_derivatives : enable\n#endif\n${output}`;
- } else {
- // Replace the in with attribute.
- output = output.replaceAll(/(in)\s+(vec\d|mat\d|float)/g, `attribute $2`);
-
- // Replace the out with varying.
- output = output.replaceAll(
- /(out)\s+(vec\d|mat\d|float)\s+([\w]+);/g,
- `varying $2 $3;`,
- );
- }
-
- // Add version string for GLSL 1.00.
- output = `#version 100\n${output}`;
-
- return output;
- }
-
- export default demodernizeShader;
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