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- // @ts-check
-
- import defined from "../Core/defined.js";
- import BufferPrimitiveCollection from "./BufferPrimitiveCollection.js";
- import BufferPolyline from "./BufferPolyline.js";
- import renderPolylines from "./renderBufferPolylineCollection.js";
- import BufferPolylineMaterial from "./BufferPolylineMaterial.js";
-
- /** @import { TypedArray } from "../Core/globalTypes.js"; */
- /** @import Matrix4 from "../Core/Matrix4.js"; */
- /** @import FrameState from "./FrameState.js" */
-
- /**
- * @typedef {object} BufferPolylineOptions
- * @property {Matrix4} [modelMatrix=Matrix4.IDENTITY] Transforms geometry from model to world coordinates.
- * @property {boolean} [show=true]
- * @property {BufferPolylineMaterial} [material=BufferPolylineMaterial.DEFAULT_MATERIAL]
- * @property {number} [featureId]
- * @property {object} [pickObject]
- * @property {TypedArray} [positions]
- * @experimental This feature is not final and is subject to change without Cesium's standard deprecation policy.
- */
-
- /**
- * Collection of polylines held in ArrayBuffer storage for performance and memory optimization.
- *
- * <p>Default buffer memory allocation is arbitrary, and collections cannot be resized,
- * so specific per-buffer capacities should be provided in the collection
- * constructor when available.</p>
- *
- * @example
- * const collection = new BufferPolylineCollection({
- * primitiveCountMax: 1024,
- * vertexCountMax: 4096,
- * });
- *
- * const polyline = new BufferPolyline();
- * const material = new BufferPolylineMaterial({color: Color.WHITE});
- *
- * // Create a new polyline, temporarily bound to 'polyline' local variable.
- * collection.add({
- * positions: new Float64Array([ ... ]),
- * material,
- * }, polyline);
- *
- * // Iterate over all polylines in collection, temporarily binding 'polyline'
- * // local variable to each, and updating polyline material.
- * for (let i = 0; i < collection.primitiveCount; i++) {
- * collection.get(i, polyline);
- * polyline.setMaterial(material);
- * }
- *
- * @see BufferPolyline
- * @see BufferPolylineMaterial
- * @see BufferPrimitiveCollection
- * @extends BufferPrimitiveCollection<BufferPolyline>
- * @experimental This feature is not final and is subject to change without Cesium's standard deprecation policy.
- */
- class BufferPolylineCollection extends BufferPrimitiveCollection {
- _getCollectionClass() {
- return BufferPolylineCollection;
- }
-
- _getPrimitiveClass() {
- return BufferPolyline;
- }
-
- _getMaterialClass() {
- return BufferPolylineMaterial;
- }
-
- /////////////////////////////////////////////////////////////////////////////
- // COLLECTION LIFECYCLE
-
- /**
- * @param {BufferPolylineCollection} collection
- * @returns {BufferPolylineCollection}
- * @override
- * @ignore
- */
- static _cloneEmpty(collection) {
- return new BufferPolylineCollection({
- primitiveCountMax: collection.primitiveCountMax,
- vertexCountMax: collection.vertexCountMax,
- positionDatatype: collection.positionDatatype,
- positionNormalized: collection.positionNormalized,
- });
- }
-
- /////////////////////////////////////////////////////////////////////////////
- // PRIMITIVE LIFECYCLE
-
- /**
- * Adds a new polyline to the collection, with the specified options. A
- * {@link BufferPolyline} instance is linked to the new polyline, using
- * the 'result' argument if given, or a new instance if not. For repeated
- * calls, prefer to reuse a single BufferPolyline instance rather than
- * allocating a new instance on each call.
- *
- * @param {BufferPolylineOptions} options
- * @param {BufferPolyline} result
- * @returns {BufferPolyline}
- * @override
- */
- add(options, result = new BufferPolyline()) {
- super.add(options, result);
-
- const vertexOffset = this._positionCount;
- result._setUint32(BufferPolyline.Layout.POSITION_OFFSET_U32, vertexOffset);
- result._setUint32(BufferPolyline.Layout.POSITION_COUNT_U32, 0);
-
- if (defined(options.positions)) {
- result.setPositions(options.positions);
- }
-
- return result;
- }
-
- /////////////////////////////////////////////////////////////////////////////
- // RENDER
-
- /**
- * @param {FrameState} frameState
- * @ignore
- */
- update(frameState) {
- super.update(frameState);
-
- const passes = frameState.passes;
- if (this.show && (passes.render || passes.pick)) {
- this._renderContext = renderPolylines(
- this,
- frameState,
- this._renderContext,
- );
- }
- }
- }
-
- export default BufferPolylineCollection;
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