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- // @ts-check
-
- import DeveloperError from "../Core/DeveloperError.js";
-
- /** @import Context from "../Renderer/Context.js"; */
- /** @import DrawCommand from "../Renderer/DrawCommand.js"; */
- /** @import FrameState from "./FrameState.js"; */
- /** @import QuadtreeOccluders from "./QuadtreeOccluders.js"; */
- /** @import QuadtreePrimitive from "./QuadtreePrimitive.js"; */
- /** @import QuadtreeTile from "./QuadtreeTile.js"; */
- /** @import TilingScheme from "../Core/TilingScheme.js"; */
- /** @import Visibility from "../Core/Visibility.js"; */
-
- /**
- * Provides general quadtree tiles to be displayed on or near the surface of an ellipsoid. It is intended to be
- * used with the {@link QuadtreePrimitive}. This type describes an interface and is not intended to be
- * instantiated directly.
- *
- * @interface
- * @private
- */
- class QuadtreeTileProvider {
- /**
- * Gets or sets the {@link QuadtreePrimitive} for which this provider is
- * providing tiles.
- * @type {QuadtreePrimitive}
- */
- quadtree;
-
- /**
- * Gets the tiling scheme used by the provider.
- * @type {TilingScheme}
- */
- tilingScheme;
-
- /**
- * Gets an event that is raised when the geometry provider encounters an asynchronous error. By subscribing
- * to the event, you will be notified of the error and can potentially recover from it. Event listeners
- * are passed an instance of {@link TileProviderError}.
- * @type {Event}
- */
- errorEvent;
-
- constructor() {
- DeveloperError.throwInstantiationError();
- }
-
- /**
- * Computes the default geometric error for level zero of the quadtree.
- *
- * @param {TilingScheme} tilingScheme The tiling scheme for which to compute the geometric error.
- * @returns {number} The maximum geometric error at level zero, in meters.
- */
- static computeDefaultLevelZeroMaximumGeometricError(tilingScheme) {
- return (
- (tilingScheme.ellipsoid.maximumRadius * 2 * Math.PI * 0.25) /
- (65 * tilingScheme.getNumberOfXTilesAtLevel(0))
- );
- }
-
- /**
- * Called at the beginning of the update cycle, regardless of id a new frame is being rendered, before {@link QuadtreeTileProvider#beginUpdate}
- *
- * @param {Context} context The rendering context.
- * @param {FrameState} frameState The frame state.
- */
- update(context, frameState) {
- DeveloperError.throwInstantiationError();
- }
-
- /**
- * Called at the beginning of the update cycle for each render frame, before {@link QuadtreeTileProvider#showTileThisFrame}
- * or any other functions.
- *
- * @param {Context} context The rendering context.
- * @param {FrameState} frameState The frame state.
- * @param {DrawCommand[]} commandList An array of rendering commands. This method may push
- * commands into this array.
- */
- beginUpdate(context, frameState, commandList) {
- DeveloperError.throwInstantiationError();
- }
-
- /**
- * Called at the end of the update cycle for each render frame, after {@link QuadtreeTileProvider#showTileThisFrame}
- * and any other functions.
- *
- * @param {Context} context The rendering context.
- * @param {FrameState} frameState The frame state.
- * @param {DrawCommand[]} commandList An array of rendering commands. This method may push
- * commands into this array.
- */
- endUpdate(context, frameState, commandList) {
- DeveloperError.throwInstantiationError();
- }
-
- /**
- * Gets the maximum geometric error allowed in a tile at a given level, in meters.
- *
- * @see QuadtreeTileProvider#computeDefaultLevelZeroMaximumGeometricError
- *
- * @param {number} level The tile level for which to get the maximum geometric error.
- * @returns {number} The maximum geometric error in meters.
- */
- getLevelMaximumGeometricError(level) {
- DeveloperError.throwInstantiationError();
- }
-
- /**
- * Loads, or continues loading, a given tile. This function will continue to be called
- * until {@link QuadtreeTile#state} is no longer {@link QuadtreeTileLoadState#LOADING}.
- *
- * @param {Context} context The rendering context.
- * @param {FrameState} frameState The frame state.
- * @param {QuadtreeTile} tile The tile to load.
- */
- loadTile(context, frameState, tile) {
- DeveloperError.throwInstantiationError();
- }
-
- /**
- * Determines the visibility of a given tile. The tile may be fully visible, partially visible, or not
- * visible at all. Tiles that are renderable and are at least partially visible will be shown by a call
- * to {@link QuadtreeTileProvider#showTileThisFrame}.
- *
- * @param {QuadtreeTile} tile The tile instance.
- * @param {FrameState} frameState The state information about the current frame.
- * @param {QuadtreeOccluders} occluders The objects that may occlude this tile.
- *
- * @returns {Visibility} The visibility of the tile.
- */
- computeTileVisibility(tile, frameState, occluders) {
- DeveloperError.throwInstantiationError();
- }
-
- /**
- * Shows a specified tile in this frame. The provider can cause the tile to be shown by adding
- * render commands to the commandList, or use any other method as appropriate. The tile is not
- * expected to be visible next frame as well, unless this method is call next frame, too.
- *
- * @param {QuadtreeTile} tile The tile instance.
- * @param {Context} context The rendering context.
- * @param {FrameState} frameState The state information of the current rendering frame.
- * @param {DrawCommand[]} commandList The list of rendering commands. This method may add additional commands to this list.
- */
- showTileThisFrame(tile, context, frameState, commandList) {
- DeveloperError.throwInstantiationError();
- }
-
- /**
- * Gets the distance from the camera to the closest point on the tile. This is used for level-of-detail selection.
- *
- * @param {QuadtreeTile} tile The tile instance.
- * @param {FrameState} frameState The state information of the current rendering frame.
- *
- * @returns {number} The distance from the camera to the closest point on the tile, in meters.
- */
- computeDistanceToTile(tile, frameState) {
- DeveloperError.throwInstantiationError();
- }
-
- /**
- * Returns true if this object was destroyed; otherwise, false.
- * <br /><br />
- * If this object was destroyed, it should not be used; calling any function other than
- * <code>isDestroyed</code> will result in a {@link DeveloperError} exception.
- *
- * @returns {boolean} True if this object was destroyed; otherwise, false.
- *
- * @see QuadtreeTileProvider#destroy
- */
- isDestroyed() {
- DeveloperError.throwInstantiationError();
- }
-
- /**
- * Destroys the WebGL resources held by this object. Destroying an object allows for deterministic
- * release of WebGL resources, instead of relying on the garbage collector to destroy this object.
- * <br /><br />
- * Once an object is destroyed, it should not be used; calling any function other than
- * <code>isDestroyed</code> will result in a {@link DeveloperError} exception. Therefore,
- * assign the return value (<code>undefined</code>) to the object as done in the example.
- *
- * @exception {DeveloperError} This object was destroyed, i.e., destroy() was called.
- *
- * @example
- * provider = provider && provider();
- *
- * @see QuadtreeTileProvider#isDestroyed
- */
- destroy() {
- DeveloperError.throwInstantiationError();
- }
- }
-
- export default QuadtreeTileProvider;
|