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- import Cartesian3 from "../Core/Cartesian3.js";
- import Check from "../Core/Check.js";
- import CesiumMath from "../Core/Math.js";
-
- /**
- * A ParticleEmitter that emits particles within a sphere.
- * Particles will be positioned randomly within the sphere and have initial velocities emanating from the center of the sphere.
- *
- * @alias SphereEmitter
- * @constructor
- *
- * @param {number} [radius=1.0] The radius of the sphere in meters.
- */
- function SphereEmitter(radius) {
- radius = radius ?? 1.0;
-
- //>>includeStart('debug', pragmas.debug);
- Check.typeOf.number.greaterThan("radius", radius, 0.0);
- //>>includeEnd('debug');
-
- this._radius = radius ?? 1.0;
- }
-
- Object.defineProperties(SphereEmitter.prototype, {
- /**
- * The radius of the sphere in meters.
- * @memberof SphereEmitter.prototype
- * @type {number}
- * @default 1.0
- */
- radius: {
- get: function () {
- return this._radius;
- },
- set: function (value) {
- //>>includeStart('debug', pragmas.debug);
- Check.typeOf.number.greaterThan("value", value, 0.0);
- //>>includeEnd('debug');
- this._radius = value;
- },
- },
- });
-
- /**
- * Initializes the given {Particle} by setting it's position and velocity.
- *
- * @private
- * @param {Particle} particle The particle to initialize
- */
- SphereEmitter.prototype.emit = function (particle) {
- const theta = CesiumMath.randomBetween(0.0, CesiumMath.TWO_PI);
- const phi = CesiumMath.randomBetween(0.0, CesiumMath.PI);
- const rad = CesiumMath.randomBetween(0.0, this._radius);
-
- const x = rad * Math.cos(theta) * Math.sin(phi);
- const y = rad * Math.sin(theta) * Math.sin(phi);
- const z = rad * Math.cos(phi);
-
- particle.position = Cartesian3.fromElements(x, y, z, particle.position);
- particle.velocity = Cartesian3.normalize(
- particle.position,
- particle.velocity,
- );
- };
- export default SphereEmitter;
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