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- //This file is automatically rebuilt by the Cesium build process.
- export default "in vec3 position;\n\
- out vec3 v_textureCoordinates;\n\
- \n\
- uniform vec3 u_faceDirection;\n\
- \n\
- vec3 getCubeMapDirection(vec2 uv, vec3 faceDir) {\n\
- vec2 scaledUV = uv;\n\
- \n\
- if (faceDir.x != 0.0) {\n\
- return vec3(faceDir.x, scaledUV.y, scaledUV.x * faceDir.x);\n\
- } else if (faceDir.y != 0.0) {\n\
- return vec3(scaledUV.x, -faceDir.y, -scaledUV.y * faceDir.y);\n\
- } else {\n\
- return vec3(scaledUV.x * faceDir.z, scaledUV.y, -faceDir.z); \n\
- }\n\
- }\n\
- \n\
- void main() \n\
- {\n\
- v_textureCoordinates = getCubeMapDirection(position.xy, u_faceDirection);\n\
- v_textureCoordinates.y = -v_textureCoordinates.y;\n\
- v_textureCoordinates.z = -v_textureCoordinates.z;\n\
- gl_Position = vec4(position, 1.0);\n\
- }\n\
- ";
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