| 12345678910111213141516171819202122232425262728293031323334 |
- //This file is automatically rebuilt by the Cesium build process.
- export default "in vec4 position;\n\
- \n\
- out vec3 v_outerPositionWC;\n\
- \n\
- #ifndef PER_FRAGMENT_ATMOSPHERE\n\
- out vec3 v_mieColor;\n\
- out vec3 v_rayleighColor;\n\
- out float v_opacity;\n\
- out float v_translucent;\n\
- #endif\n\
- \n\
- void main(void)\n\
- {\n\
- vec4 positionWC = czm_model * position;\n\
- float lightEnum = u_radiiAndDynamicAtmosphereColor.z;\n\
- vec3 lightDirection = czm_getDynamicAtmosphereLightDirection(positionWC.xyz, lightEnum);\n\
- \n\
- #ifndef PER_FRAGMENT_ATMOSPHERE\n\
- computeAtmosphereScattering(\n\
- positionWC.xyz,\n\
- lightDirection,\n\
- v_rayleighColor,\n\
- v_mieColor,\n\
- v_opacity,\n\
- v_translucent\n\
- );\n\
- #endif\n\
- \n\
- v_outerPositionWC = positionWC.xyz;\n\
- vec4 positionEC = czm_modelView * position;\n\
- gl_Position = czm_projection * positionEC;\n\
- }\n\
- ";
|