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- // This file is part of meshoptimizer library and is distributed under the terms of MIT License.
- // Copyright (C) 2016-2026, by Arseny Kapoulkine (arseny.kapoulkine@gmail.com)
- export type Flags = 'LockBorder' | 'Sparse' | 'ErrorAbsolute' | 'Prune' | 'Regularize' | 'Permissive';
-
- export const MeshoptSimplifier: {
- supported: boolean;
- ready: Promise<void>;
-
- compactMesh: (indices: Uint32Array) => [Uint32Array, number];
- generatePositionRemap: (vertex_positions: Float32Array, vertex_positions_stride: number) => Uint32Array;
-
- simplify: (
- indices: Uint32Array,
- vertex_positions: Float32Array,
- vertex_positions_stride: number,
- target_index_count: number,
- target_error: number,
- flags?: Flags[]
- ) => [Uint32Array, number];
-
- simplifyWithAttributes: (
- indices: Uint32Array,
- vertex_positions: Float32Array,
- vertex_positions_stride: number,
- vertex_attributes: Float32Array,
- vertex_attributes_stride: number,
- attribute_weights: number[],
- vertex_lock: Uint8Array | null,
- target_index_count: number,
- target_error: number,
- flags?: Flags[]
- ) => [Uint32Array, number];
-
- simplifyWithUpdate: (
- indices: Uint32Array,
- vertex_positions: Float32Array,
- vertex_positions_stride: number,
- vertex_attributes: Float32Array,
- vertex_attributes_stride: number,
- attribute_weights: number[],
- vertex_lock: Uint8Array | null,
- target_index_count: number,
- target_error: number,
- flags?: Flags[]
- ) => [number, number];
-
- simplifySloppy: (
- indices: Uint32Array,
- vertex_positions: Float32Array,
- vertex_positions_stride: number,
- vertex_lock: Uint8Array | null,
- target_index_count: number,
- target_error: number
- ) => [Uint32Array, number];
-
- getScale: (vertex_positions: Float32Array, vertex_positions_stride: number) => number;
-
- simplifyPoints: (
- vertex_positions: Float32Array,
- vertex_positions_stride: number,
- target_vertex_count: number,
- vertex_colors?: Float32Array,
- vertex_colors_stride?: number,
- color_weight?: number
- ) => Uint32Array;
-
- simplifyPrune: (indices: Uint32Array, vertex_positions: Float32Array, vertex_positions_stride: number, target_error: number) => Uint32Array;
- };
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