Files
water-management-system/frontend/node_modules/meshoptimizer/meshopt_simplifier.d.ts
T
bot_dev1 85df71fc28 feat: 实现供水运营专题大屏BI可视化
- 新增OperationDashboard.vue全屏大屏组件
- 添加6个核心KPI指标卡片: 进水总量/出水总量/产销差率/营收额/平均水质/报警次数
- 实现6个ECharts图表: 供水趋势/水质分布/报警统计/管网空间/设备状态/营收分析
- 创建静态HTML版本operation-dashboard.html,使用CDN加载Vue3/ECharts/Element Plus
- 更新路由配置,添加/operation路径支持
- 修复nextTick导入问题,优化build脚本

🚧 开发者: bot_dev1
📝 任务: #38 [BI] 运营仪表盘 + 供水专题大屏
2026-06-15 09:06:11 +08:00

69 lines
2.1 KiB
TypeScript

// This file is part of meshoptimizer library and is distributed under the terms of MIT License.
// Copyright (C) 2016-2026, by Arseny Kapoulkine (arseny.kapoulkine@gmail.com)
export type Flags = 'LockBorder' | 'Sparse' | 'ErrorAbsolute' | 'Prune' | 'Regularize' | 'Permissive';
export const MeshoptSimplifier: {
supported: boolean;
ready: Promise<void>;
compactMesh: (indices: Uint32Array) => [Uint32Array, number];
generatePositionRemap: (vertex_positions: Float32Array, vertex_positions_stride: number) => Uint32Array;
simplify: (
indices: Uint32Array,
vertex_positions: Float32Array,
vertex_positions_stride: number,
target_index_count: number,
target_error: number,
flags?: Flags[]
) => [Uint32Array, number];
simplifyWithAttributes: (
indices: Uint32Array,
vertex_positions: Float32Array,
vertex_positions_stride: number,
vertex_attributes: Float32Array,
vertex_attributes_stride: number,
attribute_weights: number[],
vertex_lock: Uint8Array | null,
target_index_count: number,
target_error: number,
flags?: Flags[]
) => [Uint32Array, number];
simplifyWithUpdate: (
indices: Uint32Array,
vertex_positions: Float32Array,
vertex_positions_stride: number,
vertex_attributes: Float32Array,
vertex_attributes_stride: number,
attribute_weights: number[],
vertex_lock: Uint8Array | null,
target_index_count: number,
target_error: number,
flags?: Flags[]
) => [number, number];
simplifySloppy: (
indices: Uint32Array,
vertex_positions: Float32Array,
vertex_positions_stride: number,
vertex_lock: Uint8Array | null,
target_index_count: number,
target_error: number
) => [Uint32Array, number];
getScale: (vertex_positions: Float32Array, vertex_positions_stride: number) => number;
simplifyPoints: (
vertex_positions: Float32Array,
vertex_positions_stride: number,
target_vertex_count: number,
vertex_colors?: Float32Array,
vertex_colors_stride?: number,
color_weight?: number
) => Uint32Array;
simplifyPrune: (indices: Uint32Array, vertex_positions: Float32Array, vertex_positions_stride: number, target_error: number) => Uint32Array;
};