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- //This file is automatically rebuilt by the Cesium build process.
- export default "//\n\
- // Fragment shader for Gaussian splats.\n\
- // Renders a Gaussian splat within a quad, discarding fragments outside the unit circle.\n\
- // Applies an approximate Gaussian falloff based on distance from the center and outputs\n\
- // a color modulated by the alpha and Gaussian weight.\n\
- //\n\
- void main() {\n\
- if (v_splitDirection < 0.0 && gl_FragCoord.x > czm_splitPosition) discard;\n\
- if (v_splitDirection > 0.0 && gl_FragCoord.x < czm_splitPosition) discard;\n\
- \n\
- float A = -dot(v_vertPos, v_vertPos);\n\
- if (A < -4.) {\n\
- discard;\n\
- }\n\
- \n\
- float B = exp(A * 4.) * v_splatColor.a ;\n\
- out_FragColor = vec4(v_splatColor.rgb * B , B);\n\
- }\n\
- ";
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